Aim: The project aims to offer individuals confined to their homes due to age or physical limitations a chance to experience the world as if they were outside, engaging in activities they love.
VR Walk Simulator
Tangible Computing (2 Weeks)
Tools Used:
The "VR Walk Simulator" revolutionizes physical and mental well-being by providing an immersive way for individuals confined to their homes, whether due to age, physical limitations or medical conditions, to explore and experience the world virtually.
By simulating the sensation of walking, it recreates outdoor experiences, fostering a sense of freedom, engagement and exploration for those who may otherwise feel isolated.
This project not only enhances mobility and independence but also offers therapeutic benefits by promoting mental wellness and improving quality of life through virtual physical activity.
Team: Ankiit, Parthiban, Kaustav
Construction
Diagram
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