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Aim: The project aims to offer individuals confined to their homes due to age or physical limitations a chance to experience the world as if they were outside, engaging in activities they love.

VR Walk Simulator

Tangible Computing  (2 Weeks)

Tools Used:
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The "VR Walk Simulator" revolutionizes physical and mental well-being by providing an immersive way for individuals confined to their homes, whether due to age, physical limitations or medical conditions, to explore and experience the world virtually.

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By simulating the sensation of walking, it recreates outdoor experiences, fostering a sense of freedom, engagement and exploration for those who may otherwise feel isolated.

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This project not only enhances mobility and independence but also offers therapeutic benefits by promoting mental wellness and improving quality of life through virtual physical activity.

Team: Ankiit, Parthiban, Kaustav

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Construction
Diagram
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